Countdown to Tears - 2017
Wizard Jam 5 and we made this small game. My role on it was primarily in gameplay design and programming. I helped flesh out the gameplay premise and how that would translate to game mechanics, then I wrote the majority of the gameplay code (player and NPC movement, scoring, the crying animation at the end). All of this was done in Game Maker Studio.
Untitled Platformer (link temporarily down) - 2014
Cusp - 2013
Yakuza Hero - 2013
Yakuza Hero was a semester-long group project in an introductory game development course in my major, Radio/Television/Film. We were to learn the basics of game design and development using software called GameSalad. GameSalad is notoriously buggy and difficult to use, so we decided to challenge ourselves and make a 2D game in Unity instead. My contributions included implementing the GUI through C# scripting, as well as designing and building the last two levels of the game (dealing with environment/enemy placement and triggers). By the end of class we had a playable game, though by no means a finished product. I created this trailer for our final presentation (though this was not the last build of our game).
COOP - 2011
new friends Shay Pierce and Robin Arnott. We all got together and decided to use Adam Saltsman's Flixel engine, which utilizes Actionscript 3. I had to quickly learn both AS3 and Flixel for this 48-hour project. Given my experience with Python and Java, I was able to do so. I programmed the character animations and designed and implemented the "Tar Field" mechanic. I also created keyboard graphics for the tutorial.