Untitled Platformer (link temporarily down) - 2014
Cusp - 2013
Yakuza Hero - 2013
Yakuza Hero was a semester-long group project in an introductory game development course in my major, Radio/Television/Film. We were to learn the basics of game design and development using software called GameSalad. GameSalad is notoriously buggy and difficult to use, so we decided to challenge ourselves and make a 2D game in Unity instead. My contributions included implementing the GUI through C# scripting, as well as designing and building the last two levels of the game (dealing with environment/enemy placement and triggers). By the end of class we had a playable game, though by no means a finished product. I created this trailer for our final presentation (though this was not the last build of our game).
COOP - 2011
new friends Shay Pierce and Robin Arnott. We all got together and decided to use Adam Saltsman's Flixel engine, which utilizes Actionscript 3. I had to quickly learn both AS3 and Flixel for this 48-hour project. Given my experience with Python and Java, I was able to do so. I programmed the character animations and designed and implemented the "Tar Field" mechanic. I also created keyboard graphics for the tutorial.