We just watched this in the "Intro to Video Game Design" course I'm taking this summer. I've seen it before but I forgot how important it is. It directly ties in with my video game thoughts and what I'm trying to do with How To Be a Cyborg. Schell understands that one of the major issues in software design today is how much we're controlled by technology versus how much we control it, and that we're going to need more good designers. I'm starting this guy's book, The Art of Game Design, really looking forward to reading it.